Post by felix on Oct 7, 2016 9:10:41 GMT 10
Extract from Dev Diary 134
I continue to be impressed with this team and their development of the il2 series. They always surprise on the upside. The Kuban Map is their biggest ever - 416.2 km х 288.4 km fly zone which is 120,032 square kilometers - The flyable area of the Kuban map is 32% larger than Stalingrad and 20% larger than the Western Front map in Rise of Flight.
Plus some very interesting information on the 2.004 update. Looking forward to this one, I think it will squash the remaining (reasonable) doubters.
The 2.004 update is in beta testing and expect release in 2-3 weeks. It contains more than 45 changes; changes to physics, aircraft systems, damage models, 3D models, AI, user interface, mission system and ship improvements. The most important come from Battle of Kuban development, which is the first tier of physics and AI optimizations, resulting in double the number of AI aircraft on the ground at the same level of performance and 20% physics performance increase of AI aircraft in the air.
Work on DirectX 11 implementation is not finished yet and the new render isn't ready to be included in 2.004 update, at the moment it provides 2x increase or more in FPS, depending on the scene. We're hoping to release the new renderer to the public this year and we'll start its beta testing immediately after 2.004 release.
Update 2.004 will also bring some early features we're preparing for the new Air Marshal multiplayer mode - the ability to have recon planes in the multiplayer server (the server host will be able to give some aircraft the spotter ability). Joystick ID storing system is improved again, hopefully this would resolve the remaining issues with multiple control devices caused by Windows changing device IDs for those who encountered them.
More on the il2 forum.
I continue to be impressed with this team and their development of the il2 series. They always surprise on the upside. The Kuban Map is their biggest ever - 416.2 km х 288.4 km fly zone which is 120,032 square kilometers - The flyable area of the Kuban map is 32% larger than Stalingrad and 20% larger than the Western Front map in Rise of Flight.
Plus some very interesting information on the 2.004 update. Looking forward to this one, I think it will squash the remaining (reasonable) doubters.
The 2.004 update is in beta testing and expect release in 2-3 weeks. It contains more than 45 changes; changes to physics, aircraft systems, damage models, 3D models, AI, user interface, mission system and ship improvements. The most important come from Battle of Kuban development, which is the first tier of physics and AI optimizations, resulting in double the number of AI aircraft on the ground at the same level of performance and 20% physics performance increase of AI aircraft in the air.
Work on DirectX 11 implementation is not finished yet and the new render isn't ready to be included in 2.004 update, at the moment it provides 2x increase or more in FPS, depending on the scene. We're hoping to release the new renderer to the public this year and we'll start its beta testing immediately after 2.004 release.
Update 2.004 will also bring some early features we're preparing for the new Air Marshal multiplayer mode - the ability to have recon planes in the multiplayer server (the server host will be able to give some aircraft the spotter ability). Joystick ID storing system is improved again, hopefully this would resolve the remaining issues with multiple control devices caused by Windows changing device IDs for those who encountered them.
More on the il2 forum.